As such, it’s tough to get great combo chains going, or avoid damage altogether. The new, zoomed-in camera angle also fails to help, because it blocks the player’s view of incoming attacks. However, it’s imprecise and will occasionally fail to register players’ counters properly. If this new combat scheme worked well, it wouldn’t be much of an issue. In lieu of the blue thought marks that come out of grunts’ heads in the Arkham games, baddies who plan to hit Peter Parker turn a shade of red that does more to negatively impact the game’s visual quality than anything else. The only major differences include the fact that Spidey can counter two incoming attacks at one time, whereas Bats can only counter one, as well as the chosen colour scheme. Having been clearly inspired by Batman: Arkham Asylum and its peers, it tasks players with countering foes who intend to hit them, via the press of a single button. Where this game falters most, though, has to do with its newly-designed and stolen combat system. I hope that, with the next game made from this license, it will return to an automatic function, because it’s better and much more sensible that way. Having to press a button to mount a wall and begin crawling on it never felt cohesive or organic, and was always a nuisance that I avoided whenever possible.
AMAZING SPIDERMAN 2 VIDEO GAMES MANUAL
That was an issue last time around, though, and is a result of the industry’s near-constant strive for added realism.Ĭlimbing has also become a manual thing, a change that has introduced some frustration into the mix. It gets a bit frustrating when you go to swing and find yourself falling instead, because there’s nothing for your web to snag onto. It’s a sensible change that works quite well, but isn’t perfect. You see, instead of just pressing one button to swing throughout the game’s decent-sized representation of New York City (a setting I wish less video games would use), you must now use one for each hand. They work differently this time around, and have probably been changed for the better. The best thing about this game - and every other open world Spider-Man title - is the freedom it provides and accentuates with its web-swinging mechanics. I won’t spoil anything on you, because I don’t want to be that guy however, I will note that a smorgasbord of familiar foes make an appearance in one way or another. And, in expected fashion, one discovery leads to another and so on. Instead, things generally focus on Spidey’s attempts at figuring out who’s behind a recent wave of New York City murders. Said storyline is not filled with sadness, or a depressed superhero, but those themes are there and do come out from time to time. This time around, things begin with the untimely murder of Peter Parker’s beloved Uncle Ben, then progresses from there. On the other hand, it was also a poor choice, because the resulting plot isn’t unique or memorable.
AMAZING SPIDERMAN 2 VIDEO GAMES MOVIE
It was a good one, because the result is somewhat interesting and its non-canon status means that the film - which I’ve yet to see - has not been spoiled for myself and the others who decided to play this game before purchasing a movie ticket. You see, it was decided that the developers would forego following the plot of Sony’s theatrical cash cow, and would instead create their own plot, which was both a good decision and a bad decision. It’s becoming a trend now that it’s happened twice, which is unfortunate.Īlthough this game is named after the movie it complements, it doesn’t follow the same storyline, or even feature all of the same characters. Still, for every good game that they’ve crafted with this dream license, a mediocre-at-best one has followed. Going further, I thought that they did a good job with the character’s last interactive offering, The Amazing Spider-Man theatrical reboot’s tie-in. Several years ago, they gave me what is easily one of my favourite Spider-Man games to date, that being Shattered Dimensions. Let me begin by saying that I respect Beenox and think that its brand is represented by a talented collective. That was the case with Spider-Man: Edge of Time, a constrictive and somewhat boring experience that was set within a dull office building, and is, unfortunately, also now the case with The Amazing Spider-Man 2. There’s a lot there for writers and developers to pick from, yet they sometimes fail to take advantage of what’s right in front of them.
I mean, not only does he have all of the tools - including phenomenal agility, superhuman senses and the ability to web-swing at will - but he also comes with a ton of rich and thoroughly interesting fiction. Spider-Man is perfectly suited for the role of a video game protagonist.